/ Computer Life 1996 January
/ Computer Life January 1996.iso / blizzard / blizdemo / blizdemo.exe / GAMEWAR2.DXR / Members.csv![]() ![]() | < prev | next > |
Comma Seperated Value File | 1995-10-12 | 1.7 KB | 54 rows |
# | Number | Type | Name | Registration Point | Filename |
---|---|---|---|---|---|
1 | 1 | script | (0, 0) | ||
2 | 2 | palette | war2 hum pal | (0, 0) | |
3 | 3 | script | (0, 0) | ||
4 | 4 | script | (0, 0) | ||
5 | 11 | field | (0, 0) | ||
6 | 12 | field | (0, 0) | ||
7 | 13 | palette | scr1 pal | (0, 0) | |
8 | 14 | bitmap | SCN_1.PCX | (244, 187) | |
9 | 15 | palette | scr2 pal | (0, 0) | |
10 | 16 | bitmap | SCN_2.PCX | (244, 187) | |
11 | 17 | palette | scr3 pal | (0, 0) | |
12 | 18 | bitmap | SCN_3.PCX | (244, 187) | |
13 | 19 | field | (0, 0) | ||
14 | 20 | palette | 3d scene one | (0, 0) | |
15 | 21 | bitmap | SLIDE-1.PCX | (244, 109) | |
16 | 22 | palette | 3d scene two | (0, 0) | |
17 | 23 | bitmap | SLIDE-2.PCX | (244, 109) | |
18 | 24 | palette | 3d scene three | (0, 0) | |
19 | 25 | bitmap | SLIDE-3.PCX | (244, 109) | |
20 | 26 | field | (0, 0) | ||
21 | 27 | palette | war2 hum pal | (0, 0) | |
22 | 28 | script | (0, 0) | ||
23 | 29 | bitmap | WAR2X.PCX | (268, 122) | |
24 | 30 | bitmap | THE-NEW2.PCX | (244, 183) | |
25 | 31 | bitmap | OLD-NEW2.PCX | (244, 187) | |
26 | 32 | bitmap | SHIPS2.PCX | (244, 187) | |
27 | 33 | bitmap | THE-OLD2.PCX | (244, 183) | |
28 | 35 | palette | war2 pal | (0, 0) | |
29 | 36 | bitmap | SHIPS2.PCX | (244, 187) | |
30 | 37 | bitmap | THE-NEW2.PCX | (244, 183) | |
31 | 38 | bitmap | THE-OLD2.PCX | (244, 183) | |
32 | 41 | sound | WGAME_1.WAV | (0, 0) | |
33 | 43 | sound | WGAME_3.WAV | (0, 0) | |
34 | 44 | sound | WGAME_4.WAV | (0, 0) | |
35 | 45 | sound | WGAME_5.WAV | (0, 0) | |
36 | 47 | sound | WGAME_7.WAV | (0, 0) | |
37 | 48 | sound | WGAME_8.WAV | (0, 0) | |
38 | 49 | sound | WGAME_9.WAV | (0, 0) | |
39 | 50 | sound | WGAME_10.WAV | (0, 0) | |
40 | 51 | sound | WGAME_11.WAV | (0, 0) | |
41 | 52 | sound | WGAME_12.WAV | (0, 0) | |
42 | 53 | sound | WGAME_13.WAV | (0, 0) | |
43 | 54 | sound | WGAME_14.WAV | (0, 0) | |
44 | 55 | sound | WGAME_15.WAV | (0, 0) | |
45 | 56 | palette | Palette 2 | (0, 0) | |
46 | 57 | bitmap | WAR2LOGO.PCX | (327, 244) | |
47 | 58 | bitmap | WAR2LOGO.PCX | (327, 244) | |
48 | 60 | bitmap | OLD-NEW2.PCX | (244, 187) | |
49 | 61 | bitmap | OLD-NEW2.PCX | (244, 187) | |
50 | 62 | bitmap | OLD-NEW2.PCX | (244, 187) | |
51 | 63 | bitmap | OLD-NEW2.PCX | (244, 187) | |
52 | 67 | sound | WGAME_2.WAV | (0, 0) | |
53 | 68 | sound | WGAME_6.WAV | (0, 0) |